

I was so happy when I first go it, I literally spent hours pouring over it trying to find out stuff about my favorite Pokemon, and then me and my sister would play like we had real Pokemon-that or pick up tall sticks and pretend to be at Hogwarts. We got cataglogs and I'd just go "OMG I WANNA BUY EVERYTHING!" But the thing I wanted most-at least when I was seven-was this freaking book. They were like paradise for little book-loving me. I was so happy when I first go it, I literally spent hours pouring over it trying to find out stuff about my favorite Pokemon, and then me and my sister would play like we had real Pokemon-that or pick up tall sti So y'all remember those bookfairs we had in elementary school? Those were the greatest man. You might want to invest in a cart for all the scrap metal you'll be carrying around, though.So y'all remember those bookfairs we had in elementary school? Those were the greatest man. If your DM is the type to let you use spells creatively, then fabricate and creation spells as well as your Channel Divinity ability will have dozens of uses in creating all sorts of objects. RELATED: Dungeons & Dragons: Most Useful Spells For Clerics You also have an ability to turn any regular weapon or armor into a +1 weapon or +1 armor, which is very good at lower levels, although less so at high levels when you should reasonably have magic weapons and armor already. The Forge Domain has a great advantage in that it includes boosts to your armor class and resistance (and eventually immunity) to fire damage, a very common damage type. This Cleric subclass has the potential to be fun if your DM is cooperative.

Main Benefit: An even mix of tanking abilities and damage output in the form of Paladin and Wizard spells.It's a versatile Domain that works with a variety of gods and alignments for those players that want to try a mix of damage and healing spells with a Cleric. If the Paladin of your party doesn't have Restoration spells or has already used them, a Plague Doctor will have a potion, magical item, or extra spell instead. It's not just spells like Blight that distinguish this Domain, but also the power this Cleric has to sense and cure these kinds of afflictions. This Cleric is surprisingly powerful both in and out of combat, and they compensate for their lack of healing spells with the ability to brew potions that restore health or grant extra armor to the imbiber. Signature Spell: Blight and InfestationĪ Cleric of dark magic that uses poison and disease, the Plague Doctor can also dabble in curses and effigies, making them skilled in a variety of situations.Main Benefit: A Cleric that's also an accomplished Alchemist armed with some nasty damage-over-time spells.Considering how popular some homebrew classes have become, we've also decided they were worthy of note for more ambitious or experienced players. Your own choices may vary depending on your particular build or adventuring module, so don't let our rankings hold you back from a unique choice. Formerly a class that didn't have very much going on other than throwing heals from the rear lines, it's impressive how much a Cleric can do these days. Updated on October 30, 2021, by Kristy Ambrose: The official choices currently listed in the official D&D literature for Clerics have been expanded to 10, and if you want to count homebrews and experimental builds there are many more. Here’s a quick ranking of the official Cleric subclasses in the Player’s Handbook when it's time to build your perfect battle priest. The Cleric's Domain is what actually determines their role in the party, and although every version of the Cleric has access to healing spells, they are by no means limited to that role.
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RELATED: Ways How To Make An Overpowered Cleric In Dungeons And Dragons While other classes usually have to wait at least until level 3 to choose their Background, Pact, or Circle, the Cleric is committed to a domain from the moment they step from the character creation sheet and into their adventure. This is embodied by the variety of Domains that a cleric can choose. In fact, they're one of the game's most versatile classes and work great as a multi-class option that takes on damage and defense in addition to having access to some handy spells. In practice, Clerics can do all sorts of things outside of simple healing. Clerics are stereotyped as healers in Dungeons & Dragons, and often they don't get a chance to be anything more.
